Call of Duty is seen as a consolized shooter that’s created, optimized, and played about the mainstream Xbox 360 and PS3 consoles. They’re published on PC, and started their own life on the PC, but recently they’ve been getting the brief end of the pole. Modern Warfare 2 has been a massive step back from Call of Duty 4: Modern Warfare at which it comprised Matchmaking and P2P (peer to peer) instead of dedicated servers for hosting. This caused an outrage since the PC encounter was consolized. With P2P that you don’t have a guaranteed good relationship, and pings (that the latency between the server and player) are typically over 100, which can be over the recommended limit for smooth gaming. This typically caused many disputes and lag was a frequent dilemma cited for dying and getting blessed kills in the game.
The development group, Treyarch, supporting Call of Duty: Black Ops asserted to fix lots of the problems which were discovered in Call of Duty: Modern Warfare 2. This included attracting dedicated servers, the games console, slim, and other attributes which weren’t contained from the shoddy console interface of Modern Warfare 2. A number of these features include a catch nevertheless; dedicated servers may only be hosted with the company Game Servers, which effectively monopolized the machine and put more money in the pockets of their company Activision. Since just one supplier was permitted to sponsor, online gaming led in laggy connections, dropped connections, and stuttery game play. Even the PC gaming community has been outraged in the game, and stated that for the first couple of months they had been beta testing the game instead of actually playing with it. Multiplayer was not the sole problem with the game. The menus and single player had lots of stutter and jitter problems, even on high-end gaming computers which were constructed to play with the most demanding games on the market (Crysis, Far Cry 2, etc).